2D MMO · Closed test

Don't catch monsters.
Program your own.

A 2D MMO where your companions are built from data. Gather, learn, build, battle.

Real-time battles Program your own BitMonz One world for everyone
How it works

From data fragment to your own BitMon

Four steps, that is all.

  1. 01 data.collect()

    Gather data

    Battle, harvest, explore. Everything leaves data fragments behind.

  2. 02 bitprint.learn()

    Learn a BitPrint

    The blueprint for a species. Learned once, known forever.

  3. 03 station.compile()

    Program

    At the BitStation, plan and data become a living BitMon.

  4. 04 bitmon.run()

    Head out

    Your BitMon fights at your side and follows you as a companion.

BitMonPedia

Every BitMon at a glance

Browse every species, their elements and stats. Straight from the game.

Open BitMonPedia →

Want to take an early look?

BitMonz is in closed testing. Request a test key and we will email you as soon as one is free for you.

  • Free, no payment details
  • Your progress is kept
  • A direct line to us for feedback

We store your name and email only to send you the key. No newsletter, no sharing.

News

News & Updates

What's new in the world of BitMonz.

New
2026-10-30

Cherrop hops through the grasslands

Cherrop now hops around the West, North and East Grasslands, a plump red cherry with big round eyes and a green stem with a leaf on top of its head. It cannot walk, but it jumps surprisingly fast and in battle likes to land right in its opponent's face. Cherrop is both a plant and a fairy, and you can catch it and program it from a BitPrint.

New
2026-10-30

Two new BitMonz: Bytant and Snailux

Bytant now scurries across the meadows of Onia and the West Grassland, a small ant with a tough shell that balances a glowing data crystal on its head. In the Glimmer Grove, Snailux creeps out of the moss after sunset, a snail with a glowing blue mushroom cap that heals its companions with spores. You can catch both and program them from a BitPrint.

Improved
2026-10-30

Battle tempo, new loot and the auction house on mobile

Some abilities now change the tempo of a battle: Sap Sting slows the enemy, so it casts longer and its abilities come back later. Cap Bounce has a new mushroom projectile, and Forest Blessing now visibly wraps around your BitMon. Many BitMonz can also drop code fragments and data files of their element. The auction house is tidier on phones, and on the victory screen rewards can only be hovered once they appear.

All news →
Servers

Server list

All realms at a glance. More realms will follow as the community grows.

Realm
Location
Status
Load
Onia
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