New
2026-10-30
Cherrop hops through the grasslands
Cherrop now hops around the West, North and East Grasslands, a plump red cherry with big round eyes and a green stem with a leaf on top of its head. It cannot walk, but it jumps surprisingly fast and in battle likes to land right in its opponent's face. Cherrop is both a plant and a fairy, and you can catch it and program it from a BitPrint.
New
2026-10-30
Two new BitMonz: Bytant and Snailux
Bytant now scurries across the meadows of Onia and the West Grassland, a small ant with a tough shell that balances a glowing data crystal on its head. In the Glimmer Grove, Snailux creeps out of the moss after sunset, a snail with a glowing blue mushroom cap that heals its companions with spores. You can catch both and program them from a BitPrint.
Improved
2026-10-30
Battle tempo, new loot and the auction house on mobile
Some abilities now change the tempo of a battle: Sap Sting slows the enemy, so it casts longer and its abilities come back later. Cap Bounce has a new mushroom projectile, and Forest Blessing now visibly wraps around your BitMon. Many BitMonz can also drop code fragments and data files of their element. The auction house is tidier on phones, and on the victory screen rewards can only be hovered once they appear.
New
2026-10-28
The BitDex has arrived
You will now find the BitDex in the menu. It lists every BitMon, numbered and sorted alphabetically. The ones you have not met yet only show up as a silhouette. As soon as you battle a BitMon it counts as discovered, and everything you have programmed yourself shines in gold. Search, filters and your progress always show you who is still missing.
Improved
2026-10-28
Signposts, area names and more comfort
All signposts now look the same and show you the directions as soon as you stand in front of them or hover over them with the mouse, no talking needed. When you enter a new area, its name briefly fades in at the top. In the shop you can see whether you have already learned a BitPrint or recipe and what a potion does. The game menu and the settings also got the new design.
Improved
2026-10-28
Sharper BitMonz and mighty frost bosses
13 BitMonz, including Lavazora, Chopkit, Brummok and Mossling, now appear in high resolution. Boreadrax and Cryoflare in the Frost Plains are much bigger, beat their wings and stay in place instead of wandering around. Hyphox got a new look. Also, the login sometimes got stuck when there were many connections at once, which is now fixed.
Improved
2026-10-26
The Glimmer Grove in a new light
Almost all mushrooms, trees, houses and plants in the Glimmer Grove have been redesigned. New are large mushroom trees that sway in the wind like trees. Instead of leaves, the mushrooms there now shed glowing spores that slowly drift to the ground.
Improved
2026-10-26
Sharper graphics in the Glimmer Grove
The mushrooms, trees, houses and plants in the Glimmer Grove have been redrawn. They now look clear and crisp instead of washed out, with outlines in matching colors. The large glowing tree also no longer has a white rim around its branches.
New
2026-10-26
The Spore Flood in the Glimmer Grove
The air in the Glimmer Grove is getting thick: glowing spores drift through the mushroom forest, and there are more every day. Help the researcher Dr. Ilka Sporewood, the elder Wenna, the alchemist Quill and the bog warden Brann get to the bottom of it. A new quest line for levels 8 to 12 awaits you, along with tasks for Lumo the lantern boy, a riddle at the Glimmer Circle, a daily quest and a new glowing herb to gather.
New
2026-10-26
Three New BitMonz: Snailcap, Jellicap and Hyphox
Three new BitMonz live in the Glimmer Grove. Snailcap carries a glowing mushroom cap instead of a shell, Jellicap floats through the air like a little jellyfish and heals its friends, and the rare Hyphox prowls through the mist with glowing fungal threads in its fur. You can battle all three and program them from a BitPrint.
New Area
2026-10-26
The Glimmer Grove Opens
West of the West Grassland, a new gravel path leads from the witch circle into the Glimmer Grove, a violet mushroom forest full of glowing spores and drifting clouds of color. Discover the Glimmer Circle with its mushroom houses, the Spore Meadow, the tower grove beyond the brook, the toxic green pond, an abandoned research camp and the bubbling poison bog in the south. Tall knee grass grows everywhere and swallows your steps as you walk through. Residents, quests and new BitMonz are coming soon.
Update
2026-10-26
Calmer Battles and Group Fights Fixed
Chat is now hidden during battles. Bring it back with the chat button at the bottom left whenever you need it, a counter shows new messages. Heals and other skills you can cast on yourself work with Alt plus the skill key, straight onto your own BitMon. In group battles your companions now wait until you have sent your BitMon instead of finishing the enemy beforehand. If a battle is already over, you return to the world cleanly. Battles in the Blizzard Pass have a background again, and your HP in battle now stays in sync with the server. In the auction house, the list no longer jumps back to the top after a purchase. The mail icon now sits at the top left of the minimap and opens your mailbox directly. You can read mail anywhere, but sending letters and collecting attachments only works at a mailbox or a BitStation.
New
2026-10-26
A Living Market and Arena Recall
Other trainers now trade in the auction house too. They offer what they gathered, fished or looted themselves, sometimes as a bargain, sometimes at a steep price. Your own offers find buyers as well, just not instantly: fair prices sell after a while, overpriced ones stay on the shelf. Now and then you will also see trainers fishing at the shore for a while. You can now recall your BitMon from an arena at any time, even from afar in the Arenas window. The Coinz it earned arrive by BitMail as usual. Also, the Upgrade window now shows your current team right after swapping BitMonz in storage.
New
2026-10-25
Team Arenas
Onia, all four grasslands, Moonglade, the Swamp and the Blizzard Pass now have arenas. Place one of your BitMonz inside and hold the arena for your team as long as you can. Other teams have to beat the defenders one after another, while teammates keep them motivated with food. The longer your BitMon holds out, the more Coinz it brings home by BitMail. You can see every arena in the new Arenas window (key G).
Improved
2026-10-25
Tundrox, boss tag and even more frost
Tundrox has a new look and now walks like a real mammoth. When you target a boss, the target frame now clearly shows Boss, Mini-Boss or Elite. The Frost Plains lie under thicker, icy fog, and snow now covers the tents, crates and barrels in the camp.
Fix
2026-10-25
Battles and chests
Shields of defeated enemies no longer stay visible, and when enemies fall, the remaining ones move back into place. Item details when hovering chest loot now appear in front of the window instead of behind it.
New
2026-10-25
New instance: the Frost Plains
The Storm Gate at the summit of the Blizzard Pass is open. Beyond it lie the Frost Plains, an open instance for level 10 to 15, alone or with up to four players. Four tiers rise over icy crystal stairs up to the Throne of Eternal Winter: frozen lakes, ice pillars, a forest of ice crystals and thick, icy fog. Walls of ice block the way until the enemies of a tier are defeated. On the frozen lakes you start to slide, and the cold slowly creeps into your bones: warm up at fires before you go into battle chilled. Four bosses await you, each with phases of its own.
Battle
2026-10-25
Freezing, element shields and reinforcements
Bosses have new tricks: cold slows your spells and can briefly freeze your BitMonz. Frostburn deals damage over time and weakens healing. Fire shields and frost armor only let certain elements through, so switching pays off. In a blizzard attacks miss, and some bosses call reinforcements in the middle of a fight. Hover over an icon in battle to see what it does.
New
2026-10-25
Eight new BitMonz from the ice
Eight new BitMonz live in the Frost Plains: Glacimp, Hailwisp, Floeclaw and Prismite roam the tiers, and Tundrox, Glacielle, Cryoflare and Boreadrax guard the way up.
New
2026-10-25
Snow on the Blizzard Pass
It is now snowing on the Blizzard Pass, and a light mist hangs over the slopes. The higher you climb, the heavier the snowfall. Further up, snowdrifts pile high and you sink knee-deep into them, the snow crunches under your steps, and your footprints stay behind in the snow for a while. A soft mountain wind blows, and a fine spray now rises at the top of the waterfalls as well.
Improved
2026-10-25
Blizzard Pass: new waterfalls and a proper mine entrance
Both waterfalls on the Blizzard Pass have been redesigned: they now share the colour of the stream and the lake, fall without a break and wrap their base in spray and a fine mist. In the quarry, a mine entrance with an old timber frame now leads straight into the rock face, with rails running out to the cart. The grassy edges along the rock walls also connect cleanly now.
Improved
2026-10-24
Blizzard Pass reworked
The rock walls of the Blizzard Pass now blend cleanly into each other, and slanted edges run evenly instead of jagged. All stairs have been rebuilt: they keep the same width all the way up and sit flush with the edge, and the paths lead right up to the steps. Paths, dirt patches, shadows and ponds now fit together seamlessly as well.
New
2026-10-24
New area: the Blizzard Pass
In the North Grassland the right-hand path now leads further up. The Blizzard Pass winds over many stairs and ledges from the grassland all the way up into the snow. Mountain guide Hagen waits by the campfire, Brokk works the quarry, Selma listens to the crystals on the echo ledge, and up at the storm mast Dr. Coldfront studies a storm that simply will not move on. New quests for levels 13 to 17, a mountain lake for fishing, edelweiss to gather and a dangerous foe on the ridge.
New
2026-10-24
Three new BitMonz: Pebbit, Ledgehorn and Rimelynx
Three new BitMonz live on the Blizzard Pass. Pebbit is a little rabbit made of river pebbles with moss on its head, Ledgehorn an ibex with horns of layered rock that leaps from ledge to ledge, and Rimelynx a lynx with hoarfrost in its fur that only hunts in driving snow. Their BitPrints can be found and programmed as usual.
Art
2026-10-24
Floppix gets a new look
Floppix now carries a proper floppy disk with label and metal shutter on its back, with just a single horn. It scuttles more briskly, snaps its claws, and blinks and clicks away while standing still.
Improved
2026-10-24
Clearer boss phases and effects
When a boss changes phase in battle, a large red banner with its announcement now appears. Before, this was only a small message that vanished after two seconds or with the next message. Buffs and debuffs in battle now also show what they do and how long they last when you hover over them, or tap them on a phone.
Improved
2026-10-23
Phones: tidier windows, collapsible goals
On phones, tracked quests and achievements now live in a small goals pill below the minimap. Tap it to expand, and it hides whenever a window is open. The achievements window uses the full screen, and professions, quest log, inventory and managing your BitMonz are easier to read. In the Data Extractor, the analysis result and amount now sit next to the input, on PC as well, and writing fits on a phone screen without scrolling.
Improved
2026-10-23
Tidier phone controls
On phones you now get more of the screen: the movement stick only appears when you touch the left half of the screen, right under your finger. The E button is smaller, and the five buttons for menu, chat, lamp, achievements and settings sit in a slim bar at the bottom. Your Coinz and Datadiscs are now shown at the top of the menu.
Improved
2026-10-23
Smoother on phones
The see-through view that shows characters behind trees, rocks and houses is now much lighter on your graphics chip. On phones and tablets in particular, busy areas could stutter noticeably. The see-through view looks exactly the same as before but now costs only a fraction.
Fix
2026-10-23
World bosses glow, and you can see yourself behind objects
World bosses now really show their effect: a glow and, depending on the boss, embers, sparks, moon dust, spores, leaves or glitches. The glow is soft and also sits cleanly over the blades in tall grass. Also, the see-through view behind trees and rocks stays on even when the area is busy. You can now always see your own character there.
Fix
2026-10-23
No more flickering on phones
On phones and tablets the window for managing your BitMonz flickered, especially on the skill modules, and the profession trainer window could get restless too. The glowing frames now stay still there, and light effects no longer keep running after you tap something. On PC the frames turn more economically and go easier on your graphics card.
New
2026-10-23
Ansel at the watchtower and a clearer path in the East Grassland
Ansel Bellwright, a bell ringer without a bell tower, now waits in front of the old watchtower ruin. The altar inscription and the three bells are his own little story, which you can take on any time from level 6. In return, Nell's signal chain is more straightforward: after the cable eaters she sends you straight to Hedda at the windmill, who badly needs help.
New
2026-10-23
Cable eaters in the swamp
Pell's distribution boxes are not sparking for no reason: a Chompod has nested in each of them and is chewing on the wires. Chase it off before you fit the new fuse. Repaired boxes calm down right away. Also, the bog light blossoms now glow green at night, so you can spot them more easily between the reeds and ponds.
Improved
2026-10-23
Quest log by area and small fixes
Your quest log now groups active and completed quests by area, the area you are standing in is marked, and every group can be collapsed. Also: with a quest window or dialog open, the E key no longer talks to anyone behind it, and the players in the BitCenter walk around inside the room again instead of next to it.
New
2026-10-21
Two new BitMonz: Chopkit and Wyvlet
Chopkit is a little red panda with a teal headband that trains every day and bows before every fight. Wyvlet is a freshly hatched wyvern that practises flying from rocky ledges. You can meet both of them in Onia already and later across the four grasslands, Chopkit mostly in meadows and woods, Wyvlet among rocks and crystals.
New
2026-10-21
World bosses awaken
Six legendary BitMonz now roam the world: Grovemaw, Voltaurus, Lunaryx, Basaltor, Bogroth and Glitchwyrm. Every few hours one of them appears, and a banner plus the chat tell you where. You can spot them by their glow and the golden target frame. They are much stronger than normal enemies, so better bring your group.
Fix
2026-10-21
Polish and fixes
The exam with Silas Kernel now takes you straight from question to question. Cooked dishes count for quests right away, catching and gathering show the bubble above your head again, and quest items only appear once you have accepted the quest. Also: no more stuck text sound, gentler x-ray on bright surfaces, proper talking distance in the BitCenter and smoother world boss animations.
New
2026-10-20
The BitCenter in Onia
Onia has a new building: the BitCenter. Inside, the healer Ivy Mendwell restores all of your BitMonz to full strength at once for a small fee. No more waiting around or using up potions before heading back out.
New
2026-10-20
Skill modules: up to eight skills
BitMonz now have slots for skill modules. Five are open from the start, and your BitMon unlocks more at level 5, 10 and 20, for up to eight. Installing a module is free, removing one costs Datadiscs. In battle the skills sit on keys 1 to 8.
Improved
2026-10-20
A livelier world
Wild BitMonz now roam around much more and play idle animations when they stop. Loot in the victory window shows its rarity at a glance. Programming and upgrading at the BitStation can also use items stored in your bank, the Data Extractor has new sounds, and scrollbars now match the game. Also fixed: a frozen screen in the West Grassland.
Improved
2026-10-20
New starter choice at the Professor's
Professor Byte now presents your three possible starters side by side: Flamiki (fire), Flufflup (water) and Spriggle (grass). One click shows the details before you decide. So that nothing important gets lost in the first chapter, items can only be thrown away once you have left the Professor's house.
New
2026-10-20
Transmitter masts: fast travel by radio
At the old transmitter masts you can now have yourself sent from mast to mast for Coinz, the farther the target, the higher the price. The first masts stand at the signal field in the East Grassland and at Pell's station in the swamp, where Pell Tinker has also moved into a new research lab. And the Slime Crypt has a new entrance with a stone slab, a portal and a guardian named Mortimer.
Website
2026-10-20
New website in BitOS style
The home page, BitMonPedia and news now share the same technical design as the game: chamfered corners, circuit traces and light running along the frames. The four steps on the home page now run as a pipeline from collecting data to a finished BitMon.
New
2026-10-19
Twelve new BitMonz
Twelve new BitMonz are out there, all of them in Onia too: Owlit, Pollibee, Frostail, Chompod, Wigglet, Flitterbat, Dreamouse, Shellumi, Ladybit, Pengloo and two healers, Lotlume, an axolotl with a water bubble, and Lambloom, a lamb made of clover leaves. Owlit and Flitterbat only come out at night.
New
2026-10-17
New area: South Grassland
South of Onia lies the rocky South Grassland with a quarry, a fossil field, an old stone circle and a crystal garden. Eight residents, among them Petra Cobble and Nova Ping, have almost twenty tasks for you, and somewhere beneath the rocks something is humming. On top come new puzzles and the rock BitMonz Grittle, Shardillo and Monolux. BitMonz from level 7 to 12.
New
2026-10-17
Sludgemaw lurks in the well
Deep down in the West Grassland well a boss of its own is now waiting: Sludgemaw. It only shows itself while you are working on Tobin's quest. Alone it gets tough, with a group it is very doable.
New
2026-10-16
Boat trips with Barnaby
Fisherman Barnaby has a small quest line around fishing for you. Finish it and you get a ticket, after which you can cross for free by boat between the Onia jetty, the island and the West Grassland, rowing across the water. On the far shore Barnaby's brother Barnabas Brine is waiting.
New
2026-10-16
The secret in the well
Tobin Bytewort dropped his floppy disks into the well in the West Grassland. Climb down into the dark, wet well shaft and further into the well depths, where small slimes and a locked data lock are waiting. The quest line starts at level 5, and at the end you get to pick your reward. A new BitMon lives down there too: Sogglet.
New
2026-10-16
Campfire and herbalism in Onia
A campfire now burns in the south of Onia. Scout Max Trace meets there with farmer Hanna Cluck, whose chickens keep running off and need catching, and cook Olli Grill, who teaches you how to cook. Juniper Moss teaches herbalism, and Leon Cache is craving fresh mint. Together they bring a whole set of new quests.
Improved
2026-10-16
More comfort on the road
Learning a profession now costs 100 Coinz everywhere. Signposts at area borders show where each path leads, the quest tracker follows new tasks automatically, and a new BitPrint or profession level gets a big celebration. An upgrade fully heals your BitMon, and if nothing else works, Professor Byte helps with an emergency revive. Fish swarms show on hover which fishing level they need, and puzzles have a new type: the data lock.
New
2026-10-14
A new start to the adventure
The first chapter now guides you step by step: a glowing frame and an arrow show where to click or go. Susi Macro teaches you the Data Extractor with short videos, and the chapter ends with your first BitMon upgrade. Outside, Emma Meadow is already waiting to challenge you to a practice battle in which she explains real time, mana, cast time and cooldowns.
New
2026-10-13
Instance: The Slime Crypt
Beneath the swamp lies the Slime Crypt, an instance for level 10 to 16, solo or with up to four players. Through bone corridors, flooded catacombs and old cable ducts you make your way to two mini bosses and a final boss, with three puzzles and daily chests along the way. Maintenance robot K-7 knows more than it lets on. New BitMonz: Sludgle, Rustfin, Mirecrawl, Voltwraith and Gloomire.
New
2026-10-12
New area: The Swamp
Behind the signal field in the East Grassland a fenced gravel path leads into the swamp, but the electric fence only opens once you have helped Nell. Beyond it are the hut of the witch Morla Bogsworth, a skull shrine, a grove with a tree that has a face, a second radio station and the researcher Pell Tinker. New ores and herbs, and will-o'-the-wisps dance at night. BitMonz from level 9 to 14.
New
2026-10-11
New area: East Grassland
To the right of Onia lies the East Grassland: a windmill, a sheep farm with its flock, a river with bridges, a trader's covered wagon and a dragon hill, with rusty old technology on the signal field and runes in an enchanted grove in between. Archivist Nell Byteberry, miller Hedda Millstone, shepherd Elsie Woolbright, trader Marlo Wayfarer and Pip Highwind have more than 16 quests, and an old server wants maintenance every day. BitMonz from level 4 to 9.
New
2026-10-11
Puzzles and minigames
Puzzles now wait out in the world: answering questions, connecting runes, routing signals, switching light stones, turning rune rings, replaying bell melodies and putting things in the right order. Some open paths, others are part of quests.
New
2026-10-11
New BitMonz for beginners and night owls
Many new BitMonz for beginners are now roaming Onia, the West and North Grassland: Mossling, Driplet, Toxquak, Leafix, Piepsel, Mossrok, Floppix and Mossnip, which rarely shows up near ponds. On top come Plugbit, Dugnug, Brawlnut and Scorchog, plus Lumiwisp and Shadebun, which only appear at night. Many BitMonz got new, livelier walking animations.
New
2026-10-11
Bots in your group
You can now invite bots into your group. They follow you, fight along in group battles as tank, healer or attacker, and switch BitMon when one goes down. Tanks now draw more attacks in all battles. Also fixed: if a BitMon falls to poison or another effect, you may now switch instead of losing right away.
New
2026-10-10
Instance: Ilvaran's Root Vault
Inside the trunk of the moon tree Ilvaran a portal opens into the Root Vault, the first instance for level 5 to 10. Solo or with up to four players you go through several rooms to two mini bosses and a final boss, with its own music and daily chests. Liora's Echo has a quest line of its own for you. New BitMonz: Sporling, Rotmoth, Morvain, Nyxara and Noctcore.
New
2026-10-10
Fish swarms
Fish swarms now appear at the pond in the North Grassland and the lake in the West Grassland, visible to everyone. Cast into one and better fish bite, until the swarm moves on after a few catches. If a swarm lies in the direction you are facing, your bait lands in it automatically, and you can fish a little farther from the shore. But careful: not every bite pays off, sometimes there is only seaweed on the hook.
New
2026-10-09
New area: The Moonglade
North of the North Grassland a dirt path leads past two rune stone guardians into the Moonglade. Here it is always dusk: bluish mist, a glowing lake, shimmering mushrooms and fireflies, with music of its own. On an island stands the moon tree Ilvaran, watched over by Liora Moonbrook. New plants like moon lotus and moon shimmer, and BitMonz from level 7 to 11, including Glitzipuff, Starnobi and Felindra.
New
2026-10-09
The new BitStation
The BitStation is now a full-screen station of its own with eight apps: programming, upgrading, storage, bank, auction, mail, player card and games. Each app sits on a number key from 1 to 8, and everything works comfortably on mobile too. In the auction house you see right away what reaches you after the fee.
New
2026-10-08
North Grassland
The upper path out of Onia now leads to the North Grassland: dense forest, a large pond with a jetty, a small market with vegetables and spices, an apiary, a vegetable garden and a glade full of glowing crystals. Six new residents have tasks for you, one of them is always out on his round. BitMonz from level 2 to 8, herbs and ores up to level 40. And the pond keeps a secret.
New
2026-10-08
Ores at the rocks
In Onia and the West Grassland many rocks now hold ores from level 0 to 40. When you strike them, the ore splinters in its own colours and gets smaller with every hit.
Improved
2026-10-08
Nights in the grassland
In the West and North Grassland the music falls silent from 10 pm, then the night chirps, and in the morning and during the day the birds sing. Fireflies dance by the water at night and moths flutter around the lanterns. BitMonz now reliably stay on land. And where you fish matters: pond and brook have their own fish.
New
2026-10-08
Mine ores with a pickaxe
When mining you now swing a pickaxe and strike the ore, with an audible hit. Other players see the swing as well. Herbs are still picked by hand.
New
2026-10-08
Over 100 new herbs, mushrooms, ores and crystals
Herbalism and Mining now go up to level 200. There are 35 new herbs and mushrooms, from Broadleaf Plantain to Cloudbloom, and 65 new ores, stones and crystals, from Clay Lump to Draconite. In the Data Extractor every BitMonz element now has its own code fragments: herbs mainly give Grass, Poison, Fairy, Fighting, Flying, Bug and Ghost, ores mainly Fire, Water, Electric, Ice, Ground, Rock, Steel, Dragon, Dark and Psychic. Higher level finds give more fragments. Every element now also has a data recipe. Some strong potions also need crystals.
Fix
2026-10-08
Monsters no longer walk through trees
Wild BitMonz now check their whole route before they move. They no longer walk through trees, rocks, huts or into water and pick a free way instead. The walk maps of all worlds now update automatically whenever a map changes.
New
2026-10-07
New profession: Synthesis
Wilma Bytewort at her hut in West Grassland now teaches Synthesis and Herbalism. At the synthesis apparatus next to her hut you create potions: healing and mana potions plus new buff potions for faster walking, better fishing, quicker gathering with a chance of double yield, and more experience. Each buff lasts up to 30 minutes, only one of each kind at a time, and the timer only runs while you are online. Active buffs are shown below the minimap. Potions are no longer sold in shops, instead Wilma sells the vessels you need. New herbs like mint, chamomile, nettle, sage, valerian and the nimble swiftwort now grow in West Grassland, and mint and chamomile also on the meadows around Onia.
Improved
2026-10-07
Master cooking and new food values
Experienced cooks get six new recipes from cooking level 100: mushroom risotto, garlic soup, stuffed peppers, cheese spaetzle, honey cake and the epic feast casserole. Plus new ingredients like rice, cheese, tomato, garlic, bell pepper and honey. All dishes have also been rebalanced: the higher a recipe's cooking level, the more it heals, matching the level your BitMonz are roughly at by then. Hearty dishes mostly restore health, sweets and soups rather energy.
New
2026-10-07
Cooking teacher at the campfire
Basil Crumb and his chef's hat now stand at the campfire in the West Grassland. He teaches you the cooking profession, sells basic ingredients like flour, eggs, milk and sugar, and teaches new recipes right away: herb roll, fried potatoes, pancakes, vegetable soup, mushroom pan, broccoli bake, potato gratin and, for advanced cooks, a moist lemon cake.
New
2026-10-07
Thirteen new fish and fourteen fish dishes
Many more species now bite while fishing: roach, bream, tench, eel, zander, arctic char and sturgeon, plus sardine, herring, mackerel, plaice and cod. The higher your fishing level, the more of them you can hook. And those who make it all the way to the top may, with a lot of luck, see a fish most people only know from stories. To go with them there are 14 new recipes, from grilled sardines and rollmops to smoked eel and the caviar roll, plus new ingredients like lemon, parsley, flour, vinegar and bread rolls. The fisherman at the jetty sells recipes and ingredients.
Improved
2026-10-07
A tidier inventory
The inventory now shows only icons and stack counts, nine slots per row. Clicking an item opens all its details on the right, where usable items can be learned, unlocked or opened directly. In the grid they are marked by a glowing corner. Extra item slots are much cheaper now: the first one costs 200 Coinz, and up to 63 slots are possible.
New
2026-10-07
Wilma's ritual and the moon crystal
At the witch's cauldron in the West Grassland, the herbalist Wilma Bytewort is waiting right next to her new hut. Whoever has defeated the Brummok in the witch circle can attempt an old summoning ritual with her: fly agarics, brown caps and coal go into the cauldron, and finally a moon crystal. It only grows on some nights between 10 pm and 4 am on the bank of the brook, glows silver and requires mining level 100. At the end, a secret awaits at the rune stone at midnight. Also: candles flicker, the cauldron bubbles and the brook babbles.
New
2026-10-07
Life at the fishing pier
There is more going on at the pier in the West Grassland. The old sailor Barnaby Brine tells you stories about water BitMonz, a golden eel and a giant sea monster. Pippa Gull does her rounds, enjoys the fishy air and has a few fishing tips for you. A sign at Marlin's hut tells you when he is on the dock.
New
2026-10-07
Level-ups with rewards
Every level-up is now properly celebrated: a new animated message shows your new level and what you get for it. Each level grants Coinz, from 50 at level 2 to 1,500 at level 10 and more after that. You also see right away up to which level you can now upgrade your BitMonz. The ingredients at Marlin the fisherman now cost a bit more.
New
2026-10-07
New Quest Window and Cooking Station
Quests have a new look. At a quest giver you see their face, and every quest shows right away what is needed, with item picture and amount, plus level, time of day and rewards at a glance. Finished quests glow green and sit at the top. When accepting, you read the quest like a message from the NPC, with objectives and rewards shown as tiles below. Press Esc to close the window. The cooking station is new as well: your cooking level is shown as a bar at the top, and every recipe shows its skill-up chance, level, cooking time and your ingredients in stock. Cooking runs right inside the card, and newly learned recipes are available immediately.
New
2026-10-06
Fishing, Fish Cuisine and a Camp by the Fire
Marlin Wade, the fisherman at the hut in West Grassland, teaches you fishing. Stand at the water, cast your line with E and wait for a bite. Then strike quickly and keep the fish inside the green bar while reeling. Perch, trout, carp, pike and, with practice, the catfish are waiting in the lake, with the odd old boot in between. Marlin sells ingredients and recipes for fish dishes; from 7 pm he heads into his hut. Out on the pier, old fisherman Gus Barnacle has a task for you and his recipe for fish soup. You can now cook at the campfire, where Hazel Kernel needs help programming a Spriggle.
New
2026-10-06
West Grassland: Fisherman's Hut at the Lake
At the end of the main path a fisherman's hut now stands on a wooden deck above the lake: a pier with a lantern, a moored rowing boat, a fish rack, barrels and nets. The old narrow jetty is gone.
New
2026-10-05
West Grassland: The Secret of the Witch Cauldron
A cauldron now bubbles in the witch circle, the runes on the ground glow at night, the campfire burns. Between midnight and 2 o'clock a rare Brummok roams there. Whoever defeats it should talk to the cauldron afterwards: a three-part quest leads to the rune stone, which speaks at midnight. A BitPrint for Brummok waits at the end.
New
2026-10-05
New area: West Grassland
Open grassland now lies west of Onia. Follow the road leaving Onia to the left: wide meadows, groves, rocks, a pond in the north, a creek with two wooden bridges and a large lake in the south with a jetty at the end of the road. Lanterns line the roads. Along the way: a witch circle with cauldron and candles, a rune stone with an inscription at the end of the north road (press E), a camp with tent and fire, an old well, a stone circle, a cherry tree by the pond and two giant trees. Brown caps and the new fly agaric (poisonous, not edible) grow around the big mushrooms. 30 wild BitMonz: Spriggle, Sprab and Glitzipuff on the meadows, Flufflup and Spikava by the water, Terradrax at the rocks in the northwest, and with some luck Starnobi, Felindra, Gemclaw or Brummok.
New
2026-10-02
Duels: player versus player, honor as a new currency
From level 5 you can challenge other players with a right click when you stand close together. If they accept, your battle teams fight each other just like against wild BitMonz: skills, casting, switching after a knockout. There are no items in duels, healing is allowed. The winner earns honor, the more the stronger the opposing team compared to your own; clearly weaker teams yield nothing. Fleeing, giving up or disconnecting without returning within a minute count as a loss and cost honor. The same opponent several times a day yields less, and there is a daily limit. Honor is shown next to Coinz and Datadiscs in the HUD.
New
2026-10-02
Settings with tabs: graphics, display, controls
The settings window (M, then Settings) now has tabs. Graphics offers four levels (Automatic, Low, Medium, High) and below them every single control: render resolution, frame rate, post-processing, glow, weather particles, cloud shadows, sun rays, wind, leaves, creatures, water, all shadow types, grass depth with range and time budget, see-through, footprints, dust. Display covers mobile layout, minimap and its frame rate, name tags, damage numbers and chat opacity. Controls offers stick side, size, opacity, dead zone, E button size and vibration on phones. Everything applies instantly and is saved for your account, separately for phone and PC. If the picture stutters often, the game itself suggests a lower level.
New
2026-09-29
Wind blows through Onia
Outdoors, gusts now drift across the screen as fine wind streaks from time to time, some of them spinning into a swirl. They follow the direction of the clouds, show up more often in wind and storms, and there is no wind indoors. When a gust brushes past a tree, it bends much further, sways back and drops a few leaves.
Improvement
2026-09-29
Smoother with many players
The server now bundles movement into a few packets per second instead of sending every step on its own. You see up to 40 of the players closest to you. On top of that, logging in is faster, many simultaneous sounds no longer pile up into noise, and in big crowds the game automatically saves on details you would hardly notice.
Fix
2026-09-29
Bug fixes
Wild BitMonz no longer walk through rocks, trees and fences, and they no longer spawn inside them. If a BitMon stands right next to a plant or an ore, the E key now only triggers the closer target instead of both. Resources respawn reliably again. The enemy level is visible again in battle, and rain inside battles has been removed for now because it looked like a pattern. The shadow under your character now disappears in tall grass.
Website
2026-09-29
New images and videos on the homepage
The gallery now shows the team selection before a battle and the hustle in town as videos. The slideshow opens with a new image of Onia, and the small tiles have images as well.
New
2026-09-20
Emote wheel: emotes above your head
Press the middle mouse button in the game and a wheel of emotes appears around your cursor. Scroll through the pages with the mouse wheel and click an emote to show it above your head to everyone nearby. Pressing the middle button again, Escape or clicking outside closes the wheel without sending.
Improvement
2026-09-20
Fights are visible in the world
Anyone currently fighting carries a battle icon above their head. Click them and the target window also shows which BitMon and level they are fighting. The BitMon itself stays in the world during the fight, faces its opponent and carries the icon as well.
Change
2026-09-20
Wild BitMonz only vanish after a win
When someone attacks a wild BitMon it no longer disappears right away. It is locked for others (message: already being fought) and only vanishes once the fight is won. If the player loses or flees, the BitMon is free again immediately. Nobody can take BitMonz away from you without actually beating them.
Improvement
2026-09-19
Sound when an achievement unlocks
Unlocking an achievement now plays a short fanfare alongside the popup. Its volume follows the SFX slider in the settings. If several achievements unlock at the same moment you deliberately hear a single sound instead of an overlapping chorus.
Feature
2026-09-18
300 skills and new combat mechanics
With 137 new techniques the full arsenal of 300 skills is complete, spread across all 18 elements up to level 50, each with its own pixel icon, animation and sound. The combat system also learns seven new mechanics: life leech heals you for part of your damage, mana burn steals the enemy's mana, blood magic pays for skills with life, execute hits wounded targets all the harder, thorns throw suffered damage back, and purge and cleanse strip enemy buffs or cure your own afflictions. 19 of the new skills already use these mechanics, from Vampiric Night to the Orbital Press.
Feature
2026-09-18
89 new skills
The skill arsenal grows from 74 to 163 techniques across all 18 elements, reaching all the way to level 50. Every element gains new attacks, area spells, shields, group buffs or heals, each with its own pixel icon, battle animation and sound, including eleven big level 50 techniques such as Supernova, Leviathan's Wrath and the Colossus Protocol. Matching skill modules are available from merchants, and many older skill descriptions now tell you more than just numbers.
Improvement
2026-09-18
Achievements on mobile
On mobile there is now a dedicated trophy button below the gear icon that opens the achievements window; previously this required the P key. The achievements entry is now also available in the ESC menu on every device.
Feature
2026-09-18
58 new achievements
The achievement catalog grows from 19 to 77 challenges, each with its own pixel icon. New is the Progress category with the level chain from level 5 to level 50, plus medium to hard goals across the board: victories and defeated species, gathering, cooking, programming, upgrading, data, BitPrints, badges, trading, coinz, chests and quests. Chain tiers are marked by bronze, silver or gold frames.
Feature
2026-09-18
Battle: new interface and live weather
Battle plates now follow the game's technical design line: name, level and element icons sit on a dark plate, your character hangs beside your own BitMon's plate, and a bright trailing bar briefly shows damage taken. On top of that, the world's weather now carries into battle: if it rains outside, it rains in battle too, and thunderstorms flash across the field.
Improvement
2026-09-17
Auto-feed polished all around
Auto-feed now also kicks in right after reviving, so your BitMon does not walk off with half its HP. The settings window got simpler: a checked item means active, the extra switch is gone. Only items that actually restore HP or MP are listed, the list can be sorted by HP, MP or both just like manual feeding, and the save button always stays visible.
Website
2026-09-15
Real screenshots and a battle clip on the home page
The home page now shows the game itself instead of placeholders: a short clip from a real battle, the arena, and a slideshow through eight places in the world. Only what you actually see gets loaded. The video starts when its tile comes into view, and the slideshow images are fetched one at a time. All told the page now loads a fifth of what it did before, and the BitMonz strip at the bottom gets by on a tenth.
Update
2026-09-15
New battle formation
Every fighter now stands on one ground line across the battlefield: large and up front on the outside, smaller and further back towards the middle. Nobody covers anyone else any more, every health bar stays clickable, and the skill bar at the bottom stays clear. The formation grows with your group: alone you stand near the middle, as a party of four you spread across the full width. Everything stays in the lower half of the screen, whether on 1280x720, 4K or a wide 21:9 monitor. On a phone in landscape the fighters now use the full height instead of crowding the bottom edge.
Website
2026-09-15
New home page, new BitMonPedia, test keys
The site has been rebuilt. The home page explains the game in four steps, and the tiles below show two sentences first with the full text behind a "More" toggle. The BitMonPedia is now purely about the BitMonz: large cards with the in-game background, element filters and a detail view with description and stats. New as well: you can request a test key and play BitMonz during the closed test phase. The form is on the home page.
Feature
2026-09-15
Achievements, badges and stats on the P key
A new window collects everything you have achieved so far. The overview shows battles won and lost with your win rate, BitMonz defeated, your battle power, and what you have gathered, programmed and cooked. The achievements tab lists the challenges with progress bars and rewards; you can track up to three of them like a quest, and they appear at the right edge of the screen. The badges tab lists your arena badges with date, opponent and world. Unlocking an achievement shows a popup with its icon and reward, and the EXP, coinz and items go straight to you.
Feature
2026-09-15
Multiple enemies, real target selection
Facing several enemies is now a real decision. One enemy carries the target marker: a ring on the ground that scales with the BitMon's size, plus an arrow above its head. Click or press Tab to switch targets. Skills with the Multi target type now hit every living enemy, the focused one at full force and the rest at half. If your target falls mid-cast, the focus jumps to the next living enemy automatically.
Update
2026-09-15
New pre-battle selection
Picking your BitMon before a battle is no longer a narrow bar. Your BitMonz now stand side by side on the battlefield with name, element, health and skills below them. Hovering makes your BitMon laugh, grow a little and adds a floating arrow marker. Boxes and hard lines are gone, the details sit freely on the field.
Update
2026-09-15
Trade window in the new style
The trade window now matches the look of the other game windows. The two currency fields sit side by side again instead of stacked, the offer list has a clear frame, and hovering an item shows the usual item box rather than a question-mark cursor.
Update
2026-09-14
New look applies instantly
Changing your look in the BitOS player card now updates your own character in the world right away. The prompt asking whether to reload the game is gone. Other players already saw the change instantly, and that stays the same.
Fix
2026-09-11
Gathering now really requires the profession
Herbs, ore and wood could be gathered even without having learned the matching profession, and the chat even announced skill-ups that were never saved. From now on the node stays where it is unless you learned the profession from a teacher, and a skill-up is only announced when it actually counts. Skill-ups also stop at the maximum level you unlocked with your teacher.
Update
2026-09-11
Bigger dialog box
The dialog box is noticeably bigger on desktop: more width, more text area, larger type and more room above the bottom edge of the screen. Story cutscene dialog now looks exactly like regular NPC dialog, with the same frame and the same name plate.
Update
2026-09-08
Fighters introduce their team
When you challenge an NPC fighter, the new battle intro shows their whole team: one BitMon after another jumps into view with name and level, and finally the fighter steps up and challenges you. You know what you are up against before the first move.
Feature
2026-09-08
Chests and containers in the world
Chests, barrels and bags can now appear in the world, opened with E. Some can be emptied once by every player, others exist only once: first come, first served, and then it is gone for everyone. Inside you will find items, Coinz or Datadiscs, with luck deciding exactly what drops. If your inventory is full the chest stays closed until you make room. Keep your eyes open, too: some chests are secret caches that keep reappearing in a different spot. Whoever finds them first gets lucky.
Update
2026-09-07
Calmer play: auto-feed report only after battles
The auto-feed report now only shows up when you return from a battle instead of on every map change. Feeding still happens automatically in the background. Other players now move smoothly instead of jumping.
Update
2026-09-05
Battle feel: new effects, sounds and screen shake
Every skill animation has been reworked: bigger, easier to read and placed precisely on the BitMon. On top of that, more than 80 freshly mixed skill sounds, hits that shake the screen, flashes and zoom on heavy attacks. Damage numbers now always stay visible above the effects.
Feature
2026-09-04
74 skills and new skill modules
The skill pack has arrived: 66 new attacks, buffs and heals across all elements, each with its own pixel effect. Your BitMonz now learn skills through skill modules, which you find and use as items. Battle balance has been retuned from the ground up.
Feature
2026-09-03
Multi-hit and channeled skills
Skills can now land several hits in a row, with spread and a variable hit count. Channeled attacks hold a beam on the target and tick over several seconds. Enemies get both as well, so watch out.
Update
2026-08-31
Mailboxes, knee-deep grass and a new BitMon
Mailboxes in the world now open your mail right there. Tall grass swallows players, companions and items up to the knees, and leaves drift to the ground. Also new in Onia: the water BitMon Troepfling.
Feature
2026-08-30
Arena battles against NPC trainers
Challenge trainers in the world to a duel. Each brings their own team, fights with a full skill set and rewards you with badges and loot when you win. Also new: auto-feeding for your BitMonz and roles like tank, healer or damage dealer.
Feature
2026-08-22
Profession trainers like in classic MMOs
Cooking, herbalism, mining and fishing are now taught by trainer NPCs out in the world. They also raise your max level step by step from 50 up to 200 and sell new recipes and BitPrints for Coinz or Data Discs.
Update
2026-08-21
Big performance push
Three waves of under-the-hood optimization: fewer stutters, no more NPC jitter, leaner graphics uploads and smarter rendering. BitMonz now runs noticeably smoother, even on weaker devices.
Update
2026-08-20
New Circuit interface
The entire menu shines in a sci-fi circuit board design: inventory, BitMonz, professions and tooltips with traces, light pulses and a defrag animation that assembles every window from data blocks.
Feature
2026-08-19
Revive & flashlight
Knocked-out BitMonz can now be revived right in the menu using Data Discs, based on level and rarity. And pressing F toggles a flashlight whose beam is visible to other players too.
Update
2026-08-02
Sun rays, grass and elevation
The world feels more alive: soft sun rays fall through gaps in the clouds, GPU grass reacts to every step and plateaus now have real elevation levels.
Feature
2026-07-30
Multi-stack inventory & ItemBank
Split stacks, merge them and store items in the BitOS ItemBank. Plus new container items and a tidy inventory with sorting.
Story
2026-07-22
Chapter 1 is here
The first story chapter introduces you to the world of BitMonz: choose your starter, learn programming and discover Onia.